Saturday, 4 May 2013

Assassin's Creed III

Assassin’s Creed III invites players to experience the untold story of the American Revolution through the eyes of a new Assassin, Connor.
Designed from the ground up over more than two years, Assassin’s Creed III takes one of gaming’s most beloved franchises to new heights.
The year is 1775. The American colonies are about to revolt. You are Connor, an assassin who has sworn to secure liberty for his people and his nation. To do so, you will hunt your enemies across a staggeringly large, open, and realistic world. You will unleash your lethal skills in a violent quest that will take you from chaotic city streets to blood-soaked battlefields in the hostile American wilderness and beyond. You will meet legendary heroes of American history, and together you will conspire to annihilate those who threaten Liberty itself.
Whether you use your predatory instincts to kill silently, or your fearsome arsenal to kill openly, one thing is clear: the world that the Assassins live in has become far more deadly. And so have you.
In Assassin’s Creed III, we meet Connor, trailing in the footsteps of Ezio and Altair. This story revolves around the American revolutionary war, your enemies are smarter and far more numerous in this edition, You will struggle to survive and it’s more of a challenge than all previous edition’s combined.
You start the journey as RatonhnhakĂ©:ton (Connor) in his village in the Mohawk Valley as a young boy, doing as all young boys do, getting up to no good with a buddy. This stage of the game is a little bit mind numbing to former players of the series but its a necessary part of the process none the less. The skills learned in this early stage of the game WILL save your life many times over if you like to raise hell in the streets as I do, But it also adds a bit of innocents to the character of Connor and is an essential part of the plot building.

Images Courtesy of Ubisoft  
I was pleasantly surprised to find the player in the shoes of Desmond Miles doing a lot more than roaming from a shower to a bed and back to the Animus. I would say that 40-50% of the entire game is spent as Desmond fighting and using the knowledge that he has gained from the weeks and months inside the Templar constructed Animus. The bleeding effect has finally paid off, and Desmond can finally kick some Templar ass outside the Animus.

The weapons act like they should with the upgraded physics engine “Anvil Next”. My personal favorite is of course the tomahawk because i like no other weapon better for splicing open the exposed grey matter of the red coats than this brutal and viscous tool of death, some other good weapons are the flint-lock pistol, muskets, axe’s and some brutal looking sword’s.

The newest feature in the series is the best in my opinion naval missions. That’s right I said Naval missions. This feature has to be the crowning jewel of Assassins Creed III, the water texture and general feel is so well done you can almost smell the salty ocean. At one point I tried to cast a net off the couch to catch dinner. The downside to this feature is a big downside, there is not enough naval combat and you are almost invulnerable, the wind physics are a little dicey to manage.

So overall this is the best yet in the series, Assassins Creed  III appears to be the bright star leading you home in the ever dark abyss in the world of gaming entertainment. My most disappointing moment in the game was sadly to see the promise of a much higher evolved combat system not stack up to the hype it was given, however it is not to say that the combat system did not receive a huge tweak from the button mashing from its past.

Multiplayer was again a massive let down not by any fault of Ubisoft, but there are just not enough people playing multiplayer at any time to have a half way decent match without massive ping problems. The Absturgo story is continued through out the mutiplayer experience, but good luck trying to find a good enough session to raise your level within the multiplayer off shoot story line.


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